I’ve been playing a lot of this game recently (I mean, well, a lot, considering I only got the game on 3/12) and I was also involved in 2 of the betas (one closed; one open).  I must say, they got a lot right here, but there’s still room for improvement.

So I’m going to talk about it, and you’re going to get a review.  Maybe we’ll start a discussion.

Here’s my thoughts on Ghost Recon: Wildlands.

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So I purchased Call of Duty Infinite Warfare on Steam for myself during Christmas because I wanted a mindlessly fun FPS to play during winter break.  I got exactly what I paid for, and I’m largely happy about the purchase.  I do have some minor nitpicks and gripes about the game and gameplay though, and hence we’re having a review.  I started this review as a draft in early January, and I’m just getting around to it.  So here we go.

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I have just finished the Single Player Campaign mode of Titanfall 2. I just have to say: What a fun ride.  I’m going to try avoiding comparisons to the original Titanfall, other than to say that the original Titanfall had no real campaign, only a basic training model.  Titanfall 2 has a campaign and it’s pretty rock solid, honestly.

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So I’ve been working on a project relating to Bungie’s game Destiny and it’s been an interesting project and process so far.  It’s my first project of this scope and size, and it’s also a project I’m not getting paid for (both because I’m an idiot and because I like a challenge).  I’ve learned a lot so far, especially about PHP Objects, Laravel (because my roommate won’t shut up about it [Sorry Nick], but it does sound really cool in his defense so I get where he’s coming from), CSS, and Javascript.

Reader beware, you’re in for a scare.

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Been fooling around a lot with Destiny API lately. It’s been an experiment in strangeness, to say the least.  It has been a little difficult to work with, but only because at my office (where I do my thinking) the API Documentation is blocked (because Games are the devil at schools) which makes it tricky to figure out what data I need to provide in order to get the data I want (like having to provide a Platform ID and a Character ID in order to get number of kills).

That being said, it’s a learning exercise for objects and classes in PHP, which is fun.  It’s certainly a good distraction from the clusterfuck that is American Politics today.

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Disclaimer: PC Master Race. I own a PS4, an Xbox One, an Xbox 360, and custom-built desktop PC. Of the 4, I prefer gaming on the PC. I always will.  That being said, there’s a frustrating trend in gaming that I’m seeing and I’d like to talk about it a bit, especially since I’m STILL waiting for a game to be launched.

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Someone on Reddit made an interesting discovery yesterday, regarding a key stat in The Division: Protection from Elites.   The end-game of The Division involves killing lots of Blue (or maybe Purple) and Gold-tier mobs (elites).   There is a stat on high-end gear called “Protection From Elites.”

One would understand that this means damage from Elites would be decreased.

Well, someone dug through the code on Reddit and… Well suffice it to say that it might not be accurate nor working as intended.  The two relevant snippets of code (thanks to u/AlCalzone89 for digging through it) are:

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I’ve been playing The Division pretty much since the day it came out, and I have to say: I’m very impressed with it so far!  It’s a very enjoyable game with a lot to offer.  There are some problems with it, for sure, but it’s a solid 7/10 or 8/10 game.

Let’s start with the basics.  I take The Division to be a 3rd-Person Over-The-Shoulder Tactical Combat Role Playing Story-Based Shooter.  That is to say: there is inventory to manage, skills to manage, weapons to customize, and character appearance to manage.  These are all elements of role playing.  The story elements are all there.  The game play is over-the-shoulder third person (see my screenshot gallery and game play video) tactical.  You need to be moving in and out of cover (dodging and pinning to walls, cars, etc) in order to survive.

Edit: It’s come to my attention that the video I uploaded skips a lot of frames.  I will be correcting it tonight.  Sorry!

Edit 2: The video has been replaced.

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So I’ve been playing a lot of Dungeons and Dragons lately (and I mean, a lot.  2-3 hours a day, 4-5 days a week) and it got me to thinking: As much as I like rolling the dice sometimes it is just easier to have a thing that does it for you.  There are plenty of websites that will do a dice roll, and even different kinds of dice rolling.  It isn’t all that difficult in actuality to program a computer to do this.  Even Google’s search will respond to “Roll a dice” and the like.

Well, Dan got me the Sunfounder Super Kit (which happens to include a handy-dandy display ) for my Arduino Uno R3 which got me thinking: I bet I can make my Arduino roll dice for me.  Let’s start with a simple one (this is going to be an ongoing series I think, as I keep coming up with extra things to implement): rolling for attributes.

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